Modifier Modifier Zorb

276 votes
Date Updated: 
Author Name: 
Jordan Walsh

福彩3d微信预测群v 2.9.02: added octane and extra final render lights to on/off and multiply right click menu

福彩3d微信预测群v 2.9.01: added multiply option to all modify properties window. can now multiply existing values by a chosen value

v 2.8.03 fixed save preset bug (for plugins like ky_trails)

福彩3d微信预测群v 2.8.02 fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 added exclude text field for filtering by name. editing refrence targets tab now working!!! this means you can mass edit fumefx object settings such as speed multipliers and other fumefx and tp properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. 福彩3d微信预测群Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS:福彩3d微信预测群 Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX福彩3d微信预测群: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma:福彩3d微信预测群 Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller福彩3d微信预测群: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller福彩3d微信预测群:  Merges All/Selected controllers

福彩3d微信预测群example of a property window:


福彩3d微信预测群rightclick menu for modifiers:


rightclick menu for base objects:


rightclick menu for materials:


福彩3d微信预测群rightclick menu for controllers:

福彩3d微信预测群rightclick menu for atmospherics:

福彩3d微信预测群fumefx load settings dialog:


福彩3d微信预测群light multiplier dialog:


spring controller dialog:

link info: inherit window:

福彩3d微信预测群 fr_layer settings window:


Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.02.zip409.88 KB
modifiermodifierzorb_v2.9.02_-_2013.zip413.67 KB


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StormBrig's picture

Oldie but a goldie thank you

Oldie but a goldie
福彩3d微信预测群 thank you for this wonderful tool.

Stenrik's picture

Window Disappears

edit: window was offscreen after i reconfigured my monitors.

David_Lacerda's picture

I figured out a way around

I figured out a way around it.
福彩3d微信预测群 Thank you for your attention.

Jordan Walsh's picture

So Ive had a look at the

So Ive had a look at the unwrapUVW and a lot of the values (like map channel) arent actually parameters on the modifier, but part of the interface functions.
In this case I wont be supporting them.

Jordan Walsh's picture

No, dosnet look like you can.

no, dosnet look like you can. i could have a look at a special case for unwrap_uvw modifier though..

David_Lacerda's picture

Hi, When editing Unwrap_UVW


When editing Unwrap_UVW modifiers you can't change the uv channel, can you?
Thanks for this great tool!!

dmitrybelonosov's picture

Error, crash

福彩3d微信预测群i'm sorry, the problem is solved!

Jordan Walsh's picture

As Modifier Zorb works with

as modifier zorb works with max objects in a generalised manner it should work for most things with out the need for formal "support". (although this is not always the case!!)

福彩3d微信预测群what parts of corona plugins aren't working with modifier zorb?

tahir1983's picture

is there any chanse for

is there any chanse for corona renderer support?

Jordan Walsh's picture

Yes you are correct, instance

Yes you are correct, instance and references will remain even when randomise is used.
There is tools to instance/deinstace objects and modifiers for your need too.

福彩3d微信预测群is there any other way randomise isn't working for you?

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